Dear Prime Time Player

Apr. 18th, 2014 09:17 pm[personal profile] bridgetmkennitt posting in [community profile] not_primetime
bridgetmkennitt: (Umbrella)
Signups are open! They will close April 30th.

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National Football League RPF
Hikaru no Go

On LJ | On DW
silveradept: The emblem of Organization XIII from the Kingdom Hearts series of video games. (Organization XIII)
To build a better mousetrap, one must first invent the, wait, that's not it.

"As technology advances, the technology to fool it advances as well."

Unsurprisingly, this is a truism first taught in nature, as the many attempts of children to capture small insects, reptiles, and amphibians demonstrates handily. Eons of evolution along the twin tracks of evasion and capture produce all sorts of ways of hiding in plain sight and adaptations to penetrate defenses. Then come the humans, who think they're special, and the cycles begin anew, just in different theaters.

We like these kinds of exercises. We have lots of war-analogue games, where a vital part of the strategy element is misdirection, laying traps, hiding moves, and knowing when to change from attack to defense and back again. We often start with "simple games", which these days means "computers can play them perfectly." After things like chess and checkers, some move on to "team sports", where they play squadron-based tactics against other squadrons, while others advance on to playing command simulations. Sometimes both.

Technology plays a crucial role in both. The rules have to be rewritten and revised here and there to take advantage of that - video replay, better pads, composite-fiber sticks, scientifically-engineered balls, and perpetually more-powerful and well-trained athletes. Faster computers, better intelligence, and more ability to analyze everything at minute amounts tries to reduce the amount of incomplete information available for any conflict, mock or real. For tactics to succeed, they have to be able to reintroduce uncertainty and ambiguity into the calculations. (Thankfully, Global Thermonuclear War is a solved game with zero uncertainty as to how it will come out.) For every Radar Dome and GPS satellite, there will eventually be a Gap Generator. Every infrared camera produces thermoptic camoflauge.

The greatest game of Janken going on, though, is on the Internet and other networks, where programs are looking for known vulnerabilities and people are looking for more and new vulnerabilities. A disclosed vulnerability gets patched, eventually. The spot in between, from when the issue is discovered to when its patched, is where the advantage is gained. Whether for crime, whether to gather intelligence, or to sabotage, those exploits are all the difference.

Which is why all of the information released showing how much of our equipment and connections are already compromised by government agencies and fiats is profoundly disturbing. Any vulnerability in a system is an exploitable one, and ones that are baked in are just waiting to be found and exploited by someone other than the intended audience. Really, the only way to have something secure is for everything about it to be known and to be publicly examinable to find any weaknesses. It won't protect you against a new creative force being able to put two and two together to make five (like Heartbleed), but it will at least prevent entities from using secret knowledge to exploit your highly popular software program or operating system to do horrible, awful things to other people.

We should make our government hackers that don't officially exist work damn hard for their salaries and illegally-obtained intelligence. Just saying.

Of course, after a certain point, for many things, it goes completely out of the range of the hobbyist, out of the range of the amateur, and completely into the range of someone who devotes their life and and remaining free time to doing that single thing. If it takes 10,000 hours of practice to become an expert at something, then only those who devote themselves to it wholeheartedly achieve that expertise. Which often means making it your professional life and finding a way to make money at it.

The funny thing is, most of the financial incentives available to help develop expertise are intended for those that show aptitude for the thing, often at a very early age. Competitive exercises, scholarships, schools, programs, and equipment are geared toward those that already show skill, not those that already show interest. If someone has enough privilege and resources, they can continue to pursue interests and build their skills, but if they don't, it's going to take assistance, which means showing aptitude early. And even then, for each step of the way, there are the heavily competitive elements that basically whittle down the talented and interested into the lucky few. And the social attitudes that encourage or discourage certain groups to participate. It's a pretty inefficient way of helping everyone achieve the expertise they want and allowing them to be happy with their lives.

Surely, we can do better.

How to save water...

Apr. 18th, 2014 07:08 pm[personal profile] adonnchaid
adonnchaid: artichoke (Default)
For those of us living in drought-stricken areas, here's one way to save water, but I'm not sure they can convince me to go completely meat free...

[ SECRET POST #2663 ]

Apr. 18th, 2014 07:35 pm[personal profile] case posting in [community profile] fandomsecrets
case: (Default)

⌈ Secret Post #2663 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


More! )


Late at work again, sorry. Should be back to normal by next week!

Secrets Left to Post: 00 pages, 000 secrets from Secret Submission Post #380.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 1 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
rainstardragon: (Default)
 I just recently got the cover art in for Laura Fanaei's children's picture book, "My Family is Different." This is the last item that I was waiting on before I could get the proof run started. I am very excited as this is the first children's picture book through us. In this book we meet a little girl that tells us how her family is different, and a bit about the families of her friends. Even though they are different they all get along, and a beautiful picture is painted of the world religions is painted through the book. Jessica Baumgartner's illustrations fit the tone of the book precisely.
catness: (gothflower)
Title: The Whispered World
Developer: Daedalic Entertainment
Genre: adventure
Graphics: 2D, 3rd person
Game Number/Goal: 26/50
My Rating: 3/5
Link: home page

Young Sadwick works in a small traveling circus consisting of his brother and grandfather. However, he hates being a clown; he's a melancholic, depressed kid plagued by nightmares predicting the end of the world. He's unable to do anything about it, as his family doesn't take him seriously. But one day he encounters the King's messenger, who entrusts him with a magical artefact that can save (or destroy) the world.

Pros: gorgeous 2D visuals, a cool "conceptual" ending with a twist (though it's disappointing that the possibility of multiple endings is only hinted upon but never realized), an ironic storytelling style, and an ingenious mechanics of using Sadwick's pet Spot's metamorphic abilities - a lot of puzzles are solved by changing Spot into an appropriate shape.

Cons: Sadwick is the most unlikable and irritating protagonist ever!! His constant whining and self-loathing get on the nerves really quickly. He never fails to add something depressing to any innocuous object description, such as "The dark, deep well - just like my future." (Infamous Bella Swan is an epitome of optimism and self-confidence in comparison.) Plus he has the most annoying, grating voice. The puzzles are a problem too; many of them are deviously hard, with the logics going beyond wacky to plain insane. I heavily used the walkthrough and didn't have much incentive to work on the puzzles on my own, because listening to more Sadwick's moping is not what I consider quality entertainment. I even felt a jolt of joy a couple of times when he was about to get killed, but alas, you can't die in this game ;) My favorite part was a sequence with Spot as a single playable character.

An interesting experience, if only to see how far the writer can pursue the "non-hero" character traits.
catness: (cat_leaping)
Title: The Book of Unwritten Tales: The Critter Chronicles
Developer: KING Art
Genre: adventure
Graphics: 3D, 3rd person
Game Number/Goal: 25/50
My Rating: 4/5
Link: home page

A prequel to The Book of Unwritten Tales. This game features two main characters from the original game: Nathaniel "Nate" Bonnett, the treasure hunter, and the weird alien Critter; plus Nate's nemesis - the orc lady Ma'Zaz, the bounty hunter; and a certain evil sorcerer. While trying to escape from Ma'Zaz, Nate crashes his airship in the Northlands. This is where he meets the Critter and his kin for the first time.

The gameplay is exactly the same as in the first part: puzzles are wacky but reasonable according to the wacky game logics, though more difficult than in the previous game, especially navigating through the Mage's Tower, which doesn't conform to the laws of Euclidean geometry. Also, there's a few "board puzzle minigames", but they are easy. Like before, there's a lot of humor and references to other games (the Portal bit is especially cute).

Most of the characters are caricaturish and crazy in some way, but the major annoyance is the Critter, who speaks in gibberish (though the other characters seem to understand him) and behaves in an exaggeratedly goofy manner. Unfortunately, Critter plays a big part in the story - sometimes he's the only playable character, and other times, the player has to switch between Nate and Critter to solve puzzles that require cooperation.

Still, the game is amusing and enjoyable.

Diversity in YA Books

Apr. 18th, 2014 01:27 pm[personal profile] ysabetwordsmith
ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
Here's a great essay about diversity in publishing, especially young adult books. My favorite quote: “The publishing industry looks a lot like these best-selling teenage dystopias: white and full of people destroying each other to survive.” Wowch, nailed it.

There's a problem when an industry lacks diversity: “None of these agents look like me,” she said, “and they don’t represent anyone that looks like me.” ... “What if they don’t get what I’m doing?” While it's possible for people to reach understanding across cultural lines, it is much easier for people to understand each other when they share a lot of common ground. Lack of diversity among gatekeepers (agents and editors) therefore undermines access and representation.

Now here are two quotes from advantaged people in the industry: "I think the change is going to have to come from within those who are affected,” and Another agent, when asked why less than 1% of her submissions were from people of color, captured what seems to be the publishing industry’s general attitude in just 10 words: “This seems like a question for an author to answer.” Both of those are right. In order to work, social change must incorporate the views and needs of the people affected; top-down solutions tend to be offensive and ineffective.

However, that doesn't mean everyone else can just abdicate all responsibility. You have to look for the part of the problem that lies within YOUR reach. In this case, it means engaging a conversation about unmet needs. The industry should be asking, "If people of color don't read or buy books, why not?" (They have less access to education, fewer books starring characters like them, less disposable income, etc.) And then ask, "What would help fix that?" If a question is for authors to answer, then agents and editors should in fact be asking authors that question, and listening to the answers.

And here it is in the essay: The question industry professionals need to ask themselves is: “How can I use my position to help create a literary world that is diverse, equitable, and doesn’t just represent the same segment of society it always has since its inception? What concrete actions can I take to make actual change and move beyond the tired conversation we’ve been having for decades?”

Of course, there are many issues in publishing, as in society. Most people will pick one or two favorites to focus on. Maybe they want to deal with sexism or classism rather than racism. Maybe they want to focus on books that will hook people who rarely read. Everybody doesn't have to deal with every problem, but every problem should have somebody working on it.

Me, I'm weird as usual; I'm the one waving a broom and shouting, "Fight ALL the oppressions!"  What am I doing?  Sure, I write characters from all different cultures, because I'm a mix.  But I also promote  projects by a wide range of creators.  Word of mouth advertising is really, really important.  I may not have a lot of money but I make one hell of a barker.

This is an area where crowdfunding can help.  You can support creative people of color.  You can ask for ethnic characters or plot structures.  You can look for projects to fund a book for distribution.  Yes, there's a filter, but we don't have to go through that bottleneck anymore.  We can go somewhere else.  The market is a lot more diverse than the dinosaurs believe.  They're standing in the breach?  Fine.  Let them have it.  Go somewhere else, go where there are people, and get their attention.  There are niches with almost no representation and therefore minimal competition.  Go fill them.  People are starving for stories about characters similar to themselves.  Feed a cat, gain a cat.
catness: (gothflower)
Title: Cafe 0 - The Drowned Mermaid
Developer: roseVeRte
Genre: visual novel
Graphics: 2D, 1st person
Game Number/Goal: 24/50
My Rating: 2/5
Link: home page

You find yourself in a strange Café 0, with all your memories gone. It appears that you're dead, but you're given a chance to re-live the last 7 days of your life and try to find the cause of your death.

The gameplay consists of conversations, where the player's choice alters the course of the story. The game has to be replayed at least 5 times, taking different paths through the story, in order to solve the mystery and reach the "true" ending. But it doesn't take long, as you can take only one-two choices per day, all the rest are cutscenes. The graphics is nice and bright in manga style. The voice acting is in Japanese, but the text is in English.

The idea of exploring the different versions of the past and seeing the same events unfolding in dramatically different ways is interesting. The previously good characters turn out to be evil, and vice versa. However, with the main theme being high-school romance, it's not particularly exciting no matter what happens.
catness: (dreamcatcher)
Title: To The Moon
Developer: Freebird Games
Genre: adventure
Graphics: 2D, 3rd person
Game Number/Goal: 23/50
My Rating: 4/5
Link: home page

Sigmund Corp. has the technology of implanting artificial memories, used on people who are about to die, so they can die happy, knowing that they had achieved their life dream, even though it didn't happen in reality. Two doctors, Eva Rosalene and Neil Watts, are on a routine assignment to supply dying Johnny Wyles with the memory he had requested on the contract - going to the Moon. However, they encounter a major problem.

At first glance, this game is craptastic crap. It uses an outdated top-down RPG engine, along with the disgustingly cute graphics. Most of the gameplay consists of clicking through cutscenes and conversations full of cringeworthy juvenile humor. The interactive part features slugging around the landscape searching for special items, plus a few confusing mini-game puzzles and a dumb arcade sequence. Sometimes the controls are unresponsive, and pathwalking requires too much precision for a small screen.

However, the story just drags you in. The mystery of Johnny's past is revealed bit by bit as Rosalene and Watts go deeper and deeper into his memories. The story is told backwards, which creates an unusual perspective on cause and effect. Then the doctors move in the opposite direction, trying to supplant the required memories, and end up travelling all over the real and constructed past. The whole experience is intense and emotional; you start to see real people behind the pixels. The ending is especially touching. Even the doctors' banter becomes less annoying with time - after all, they have to stay cynical and chipper to keep their sanity in view of all the patients' personal tragedies.

With an adequate game engine, it could've been a masterpiece; currently it's a niche game, more of an interactive fiction / interactive movie than an adventure.
catness: (fire_eye)
Title: Primordia
Developer: Wormwood / Wadjet Eye Games
Genre: adventure
Graphics: 2D, 3rd person
Game Number/Goal: 22/50
My Rating: 5/5
Link: home page

The mythical Man, a.k.a. the All-Builder and the Perfect Machine, had created the world for robots and blessed them with the gifts of Logics and Memory. But now most of the world lies in ruins.

Horatio Nullbuilt and his sidekick Crispin are trying to repair their crashed starship, when a huge, powerful robot barges in and steals their power source. Without the power source, they have no chance to survive. Scavenging the junk piles in the dunes is futile. Perhaps they could have better luck in Metropol, "The City of Glass And Light" which promises free energy for every citizen...

It's a cyberpunk dystopia where all the characters are robots. The world is richly detailed, with its own history, religion (The Gospel of Man) and jargon (Horatio's favorite curse is "B'Sod!") There are robot bars serving tasty oil, zombie robots ("Mehhhh-moh-reeeee!"), and of course, malicious AIs.

The tone of the story is dark and cynical, occasionally humorous. Puzzles are logical, a bit on the easy side; some of them require keeping notes and making connections between the facts. Luckily, all the important information is stored on a memory pad device, so it's not necessary to actually take notes with pen and paper; but you have to enter the numbers yourself, not solve the puzzles by combining inventory items, so you have to understand what you're doing. In addition, Crispin provides hints, vague but useful if you're stuck. There are multiple endings, at least 7 main ones, plus several variations. The graphics is artful but low-res, so it's problematic with a big monitor but looks great on a small netbook screen. The voice acting is impressive.

Primordia is a perfect game in all the aspects, despite the retro look-and-feel. It can even be played natively under Linux through the Linux version of the AGS interpreter.
catness: (characters)
Title: Ghosts in the Machine: A Short Story Anthology
Author: Edited by Lana Polansky and Brendan Keogh
Genre: sci-fi, games
Book Number/Goal: 40/52
My Rating: 5/5

A collection of short stories about gamers and characters from various game genres: adventure/RPG, action, arcade, sims. In some stories, the characters are unaware of the artificial world they live in, and are wondering what's happening to them; others know exactly what's going on, and bitterly resent being under control of clueless users and incompetent programmers.

There's a lot of details and dialogues that reflect the gaming environment and terminology, and as such, are exciting even when the characters are discussing mundane matters. Every story ends on a depressing note, because the conflict between the inner and outer realities never ends well...

Awesome reading, especially for gamers.
aunty_marion: (Archery)
Off to archery club to do the scoring again, no internets there, so will be offline till this evening.

The robins are peeved that I haven't been to put them any more mealworms. Tough.
rydra_wong: dreamsheep with spork and "SheepSpork" logo; no, it wouldn't make any more sense if you saw it  (dreamwidth -- sheepspork)
[personal profile] minim_calibre had a terrible idea:

Or, why the hell did I decide to put on Acqua di Gio (pour femme)?



I can't even review it. It's... a fruity floral with notes of Weezer.
ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
This story belongs to the series Love Is For Children which includes "Love Is for Children," "Eggshells," "Dolls and Guys,""Saudades," "Turnabout Is Fair Play," "Touching Moments," "Splash," "Coming Around," "Birthday Girl," "No Winter Lasts Forever," "Hide and Seek," "Kernel Error," "Happy Hour," and "Green Eggs and Hulk."

Fandom: The Avengers
Characters: Phil Coulson, JARVIS, Clint Barton, Tony Stark, Steve Rogers, Natasha Romanova, Bruce Banner.
Medium: Fiction
Warnings: This story is mostly fluff, but it has some intense scenes in the middle. Highlight for details. These include dubious consent as Phil and JARVIS discuss what really happened when Agent Coulson hacked his way into Stark Tower, over which Phil has something between a flashback and a panic attack. They also discuss some of the bad things that have happened to Avengers in the past, including various flavors of abuse. If these are sensitive topics for you, please think carefully before deciding whether to read onward.
Summary: Uncle Phil needs to pick out pajamas for game night. He gets help from an unexpected direction.
Notes: Service. Shopping. Gifts. Artificial intelligence. Computers. Teamwork. Team as family. Friendship. Communication. Hope. Apologies. Forgiveness. Nonsexual ageplay. Nonsexual intimacy. Love. Tony Stark needs a hug. Bruce Banner needs a hug. #coulsonlives.

Begin with Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10, Part 11, Part 12, Part 13, Part 14, Part 15, Part 16, Part 17, Part 18, Part 19, Part 20, Part 21, Part 22, Part 23, Part 24, Part 25.

Read more... )
ysabetwordsmith: Damask smiling over their shoulder (polychrome)
This poem was inspired by the "Free Space: Mirrors" square on my 8-13-13 card for the [community profile] origfic_bingo fest. It has been sponsored by Anthony & Shirley Barrette. It belongs to the series Polychrome Heroics.

Read more... )

[ SECRET POST #2662 ]

Apr. 17th, 2014 07:22 pm[personal profile] case posting in [community profile] fandomsecrets
case: (Default)

⌈ Secret Post #2662 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


More! )


Sorry about the lateness, work's been keeping me late recently.

Secrets Left to Post: 01 pages, 021 secrets from Secret Submission Post #380.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
china_shop: New Zealand painting of flax (NZ flax)

Well, that's scuppered my rainy-day plan to go see CA:TWS again (though as I type this, the sun is flirting with clouds, and it's all looking rather more gloomy, so hmmm).

My [personal profile] darthneko

Apr. 17th, 2014 12:38 pm[personal profile] dragovianknight
dragovianknight: Two Pandarens snuggling. Platonically. As pandas do. (WoW - snuggles)
Was pre-boarding after her Denver layover about half an hour ago, and therefore by now SHOULD be in the air to me.
otw_staff: Claudia, OTW Communications Co-Chair (Claudia)
Banner by caitie of the OTW logo wearing a mortarboard with the post title written on lined paper

If you enjoy academic takes on fandom, here are some interesting conversations & presentations to share:

Apocalypse World: campaign

Apr. 17th, 2014 08:23 pm[personal profile] calissa
calissa: (Default)
As I mentioned previously, Sahaquiel has started running a new campaign utilising the Apocalypse World system. Campaign details )


Apr. 17th, 2014 11:24 am[personal profile] catness
catness: (yinyang)
I wonder if there's some truth behind the theory that if you hate something, it means that you secretly want it.

Definitely not in every case. For example, I hate animal abuse (at least, abuse for fun, unrelated to the usage of animals in industry and food production), and there's no way I'd secretly enjoy it. (Humans abuse is a different matter... but not animals.)

But there's a lot of less extreme situations... for example, I hate to see a customer engaging in a casual conversation with a cashier, post office teller, waiter or any other worker who's supposed to service them. And it's not only because they hold up the line, so I have to wait longer to get the service; I get equally annoyed when seeing this behavior in the movies. Maybe it triggers my OCD when people behave out of context: a customer-server relationship does not involve the exchange of information unrelated to the issue. Maybe I see it as inferior, uncivilized behavior dating back from the pre-industrial society where people couldn't afford privacy and specialization.

Or maybe I'm simply envious of people who have a talent to communicate with other people, even strangers, while I'm unable to do it myself. I'd die of embarrassment/anxiety if I had to start an informal conversation out of context. If I'm scared, it means that it's my weakness. If it's a weakness, it means that the opposite quality is desirable.

I can maintain the conversation if the other person starts it; sometimes it happens, for example, in our post office, I know the tellers for years, and apparently they remember the regular customers. But it always leaves me exhausted and uncomfortable in the end. On my own, I've managed to learn to volunteer "have a nice day". It takes a bit of effort, but it's less scary because it's said in the end of the interaction, and I immediately leave and do not have to continue talking.

I don't really want to be a chatty bitch... I still see this behavior as annoying, I just want to know that I could do it myself without feeling any discomfort. (It's like with the Internet... I can actually stay for hours without using it, but I need to know that I could go online any time.)

These pictures tell a story.

Apr. 17th, 2014 01:00 am[personal profile] magibrain
magibrain: This alt text also intentionally left blank. (This icon intentionally left blank.)

This is the elevator that leads to the White Collar offices.
From this, we know that the floors at least go up to 24.
We don't see whether or not this is the top of the button plate, though.

For ficcing purposes, I need to know exactly how high the buttons on the plate go.

Larger image under cut.

I just want to do something screwy with the number of floors in this building. LOOKS LIKE HALF MY WORK'S BEEN DONE FOR ME. )

Considering that the sets and props department obviously didn't think I'd ever need to find out many floors were in the building by counting the buttons in the elevator, I decided to just ask the internet how many floors the NYC federal building has.

Cue Wikipedia:

The Jacob K. Javits Federal Office Building at 26 Federal Plaza on Foley Square in the Civic Center district of Manhattan, New York City houses many Federal government agencies, and, at over 41 stories, is the tallest federal building in the United States.


Sometimes I don't know why I bother doing research.

(Counting the windows suggests to me that "over 41 stories" means "41 floors of offices and a ground floor that probably has a lobby or something". I can work with that. Though I need to come up with a plausible reason for Neal to accidentally hit a floor button that's twenty floors off his actual destination.) (It would be a lot easier if the federal building were only 24 floors tall, to be honest.) (I wonder if I could just claim that it was. Would anyone except me care?) (I could claim that in White Collar 'verse, the federal building was at 41 Federal Plaza and had 26 stories...)


Apr. 17th, 2014 12:19 am[personal profile] ysabetwordsmith
ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
 Word meanings can shift over time.  Sometimes this is good, other times not so much.  I'm often bemused by "decimated" to mean "mostly or wholly destroyed."  It really means "1/10 destroyed."  LInk courtesy of my partner Doug.

Poem: "Off the Clock"

Apr. 16th, 2014 11:43 pm[personal profile] ysabetwordsmith
ysabetwordsmith: (Karavai)
This is the freebie for the March Muse Fusion over in Torn World. It was inspired by the prompt "Ressa off the clock."

"Off the Clock"

Ressa treasures the time
after hours when she does not
have to be Ressa the Clerk
or Ressa the Carnal Guild worker.

She can let her hair down,
a fall of straight brown silk
that covers her back like a shawl,
and brush it until it shines.

She can fill the tub with hot water
and pour scented oil over the surface
so that curls of white steam rise up
over the rainbow shimmers.

Some nights, Ressa soaks for an hour,
fantasizing what it would be like
if Bai were free to climb in with her
without worrying about entanglements.

She imagines how he would
play with her hair, so gently,
washing and rinsing the dark mass,
then brushing it out as it dried.

But she is alone in her bath,
as always, so some nights
she just washes quickly to get clean
and then climbs into bed.

April Showers Editing Party!

Apr. 16th, 2014 08:57 pm[personal profile] fanloremod posting in [community profile] fanlore
fanloremod: (Default)
As part of the OTW's 2014 April Showers, the Wiki Committee invites you to a Fanlore editing chat in the Fanlore chat room on Saturday, 19 April at 20:00 UTC (What time is that where I live?).

Come hang out with other Fanlore editors, get help with your first wiki edits, or discuss new content ideas for the April Showers fandoms so far or any other Fanlore pages! Fanlore staff will be present to answer any questions about Fanlore editing and will be happy to assist new users. Everyone is welcome!

We hope to see you there!

In less than 24 hours

Apr. 16th, 2014 07:01 pm[personal profile] dragovianknight
dragovianknight: A small kitten draped in green yarn (Default)
I will have a [personal profile] darthneko of my very own.

[ SECRET POST #2661 ]

Apr. 16th, 2014 07:20 pm[personal profile] case posting in [community profile] fandomsecrets
case: (Default)

⌈ Secret Post #2661 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


More! )


Secrets Left to Post: 02 pages, 034 secrets from Secret Submission Post #380.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
china_shop: Empty gumboots (gumboots)
You guys, it's been raining foreeeeeever. (This is a lie. It stopped a couple of days ago, and I washed ALL the things. But it is the emotional truth. Rainrainrainrainrainrainrainrainrain.) The cats are on their respective couches, and if they stay there much longer, they're going to put down roots. And I only have one pair of shoes that don't make my knees hurt: my sneakers.

I hate shoe shopping, mostly because I spend approximately no time thinking about my feet, so when I try on new shoes, I have no mental reference for comparative purposes. I wander round the shop going, "Is this what my feet are supposed to feel like? Is this right? I can't tell."

*stops grizzling*

Actually, it's kind of nice to be sitting here in my pyjamas while it's blustery and wet out there, and the cats are content, and I'm about to have breakfast, and okay, I have to call the tax department, but it should be a fairly painless conversation. And also, I wrote a thing for the Shinies challenge on [community profile] fan_flashworks:

Waiting for the Gates to Open
~1300 words, Sam Wilson/Steve Rogers, PG-rated.
It's a missing scene from Captain America: The Winter Soldier, so you know, spoilers.

Muse Fusion Bingo

Apr. 16th, 2014 01:13 pm[personal profile] ysabetwordsmith
ysabetwordsmith: (Karavai)
The rules and card are up for Muse Fusion Bingo!  Creators can start claiming squares and making stuff.

UPDATE 4/17/14: Woohoo!  We have six creators active.  The top row has all been claimed or filled, so if the rest of the claims pan out, we've got our bingo.

What I Have Written

"Off the Clock" -- the freebie for this session shows Ressa relaxing alone.

"From White to Blue" -- 10 lines, Buy It Now = $5
Triangle flowers bloom in spring.

"Sharing a Round" -- 630 words, Buy It Now = $18.90
Lenarai distributes scarce resources and a lesson in manners.

"Stalking Sleep" -- 28 lines, Buy It Now = $15
Long summer days can cause insomnia; there are several remedies for this.

"Fall of Duty" -- 1,400 words, Buy It Now = $42
A repairman strives to solve a power outage in the City of Lights.

One-Card Draw

Apr. 16th, 2014 11:59 am[personal profile] ysabetwordsmith
ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
 [personal profile] ariestess is holding a one-card draw today.  Crowdfunded divination is fun!

One Card Draw

Apr. 16th, 2014 09:50 am[personal profile] ariestess posting in [community profile] crowdfunding
ariestess: (callisto as the fool -- from lidi)
I am holding my monthly one card draw to celebrate the April lunar eclipse from 1100-1900 Pacific Daylight Time [PDT] on 16 April 2014 ONLY [countdown].

Come on over and request a card.

There are crowdfunding perks listed for both donators and advertisers.

Tips are not required, but definitely appreciated. And feel free to pimp this far and wide...
aunty_marion: (Ai Cthulhu!)


ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
 ... says that statistically speaking, America is an oligarchy.

April 2014

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