Whee... in my ongoing quest to play and write walkthroughs for all the Infocom games I have, I got through Wishbringer today. Unlike Trinity, which really was as complex as the hints, ah, hinted, Wishbringer was really quite short and simple, once I got through it. Now I've completed Zork I, Zork II, Zork III, Enchanter, Sorcerer, Spellbreaker, Wishbringer, Arthur: the Quest for Excalibur, Trinity, A Mind Forever Voyaging, Infidel, Nord and Bert Couldn't Make Head or Tail of It, The Hitchhiker's Guide to the Galaxy, and Leather Goddesses of Phobos.
This leaves the following still to go:
Suspended, Starcross, Planetfall, Stationfall, The Lurking Horror, Cutthroats, Seastalker, Ballyhoo, Border Zone, Deadline, Witness, Suspect, Moonmist, Sherlock, Plundered Hearts, Hollywood Hijinx, Bureaucracy...
...and Beyond Zork and Zork Zero, both of which I have played through once already, but never got around to doing so again. In the process of writing walkthroughs I generally go through a game about three times, fine-tuning the steps and seeing how many of the "For Your Amusements" I can actually work into the game. Zork Zero was quite a pain in the rear because the in-game hints were just barely enough with which to finish the game. They gave me answers, but very little information about how to apply those answers. When I got through it I felt quite accomplished, but not about to sit down and go right through it again to write the walkthrough. So now I'll have to figure it all out again. Beyond Zork I recall only being slightly annoying.
Historically, I've not been too fond of the "mystery" genre games, which comprise about half the list above. It's like, as if the puzzles weren't bad enough, now I gotta put together a whodunit on top of it? Yargh! They're probably going to be the last ones I go through.
I think I've also got Journey on that disc, but fuck dat. I really can't get a grip on that game and you know what, I don't care. Heh.
This leaves the following still to go:
Suspended, Starcross, Planetfall, Stationfall, The Lurking Horror, Cutthroats, Seastalker, Ballyhoo, Border Zone, Deadline, Witness, Suspect, Moonmist, Sherlock, Plundered Hearts, Hollywood Hijinx, Bureaucracy...
...and Beyond Zork and Zork Zero, both of which I have played through once already, but never got around to doing so again. In the process of writing walkthroughs I generally go through a game about three times, fine-tuning the steps and seeing how many of the "For Your Amusements" I can actually work into the game. Zork Zero was quite a pain in the rear because the in-game hints were just barely enough with which to finish the game. They gave me answers, but very little information about how to apply those answers. When I got through it I felt quite accomplished, but not about to sit down and go right through it again to write the walkthrough. So now I'll have to figure it all out again. Beyond Zork I recall only being slightly annoying.
Historically, I've not been too fond of the "mystery" genre games, which comprise about half the list above. It's like, as if the puzzles weren't bad enough, now I gotta put together a whodunit on top of it? Yargh! They're probably going to be the last ones I go through.
I think I've also got Journey on that disc, but fuck dat. I really can't get a grip on that game and you know what, I don't care. Heh.