Feb. 13th, 2006

arethinn: glowing green spiral (sad thoughtful (nymph))
I'm no longer subscribed to any of the technopagan-type communities where this would be appropriate, so wotthehell archy, wotthehell...

Anyone ever thought of working through computer games as a way of forming a magical effect? For example, I have been reading newsletters about peace meditations directed at events in Iran, etc. One of the major worries here of course is the development of nuclear weapons. (Not to mention the many already in the control of a certain big gorilla who shall remain nameless...) In the Infocom text game Trinity, the player goes back in time to the Trinity test site and sabotages the bomb (sorry guys, just gave away the ending there!) so that the program is abandoned and the whole timeline of World War III (which was just starting at the start of the game) is averted. So what about focusing magical intent through a game with a plotline or outcome similar to the desired effect, such as this one, as a way of working that effect in the world? Maybe a kind of immersive trance-playing? (probably helps to know how to solve the game to begin with, although I suppose with proper discipline, the frustration of trying to solve the puzzles could also be channelled...)

p.s. using silicon wafers as magic mirrors?
arethinn: glowing green spiral (Default)
I'm no longer subscribed to any of the technopagan-type communities where this would be appropriate, so wotthehell archy, wotthehell...

Anyone ever thought of working through computer games as a way of forming a magical effect? For example, I have been reading newsletters about peace meditations directed at events in Iran, etc. One of the major worries here of course is the development of nuclear weapons. (Not to mention the many already in the control of a certain big gorilla who shall remain nameless...) In the Infocom text game Trinity, the player goes back in time to the Trinity test site and sabotages the bomb (sorry guys, just gave away the ending there!) so that the program is abandoned and the whole timeline of World War III (which was just starting at the start of the game) is averted. So what about focusing magical intent through a game with a plotline or outcome similar to the desired effect, such as this one, as a way of working that effect in the world? Maybe a kind of immersive trance-playing? (probably helps to know how to solve the game to begin with, although I suppose with proper discipline, the frustration of trying to solve the puzzles could also be channelled...)

p.s. using silicon wafers as magic mirrors?
arethinn: glowing green spiral (froud sidhe)
the magnetics of the moon
so white!
the chill upon my skin
the night!



are fragments as worthwhile as whole works? discuss.
arethinn: glowing green spiral (Default)
the magnetics of the moon
so white!
the chill upon my skin
the night!



are fragments as worthwhile as whole works? discuss.

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arethinn: glowing green spiral (Default)
Arethinn

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